I have a single animation of an ant walking across a plane and I'd like to use that as the base for a larger animation with hundreds of them spawning from a central point and walking outward in various directions away from that point. Think about ants emerging from a small ant hill and spreading out from that point.
I'm relatively new at this so I'm looking for the optimal way to do something like this without having to individually animate every single ant to move in a random vector away from the spawn point. I have spent a few hours fiddling with particle systems to see if that might suit my purpose. I managed to spawn particles that are instances of my ant collection, but I have been unable to figure out how to control the path of the particles to the degree that I'd need for such an animation.
Any help is greatly appreciated.