The model I am currently using isn't responding to the assigned shader. Specifically, my outline shader refuses to apply itself on the head of the model. Not to mention that the outline shows up very messily if I turn up its thickness.
Thickness is set to 0.14
I've tried countless of methods, but none of them seem to work. Here's the link to both of the videos I used for the shaders:
What I think might be the problem is I used two separate meshes for my model. (torso - custom, head - UV Sphere) And all I did was merge the two together at the neck prematurely so that's my theory as to why. But please help me figure out why it's not working.
Current Problem - Head has no outline shader
Viewpoint Shading