I have a cloth simulation set up where a plane falls over a cylinder, and ideally takes its shape, letting the slack fall beside, as usual, but I've run into an odd "glitch". I've tried multiple setups, shifted axis's, tried it with and without modifiers and changes tons of settings as well as tested it with multiple versions of blender, but in the end, the left side of the cloth acts as it should, "perfectly", but the right side goes through the mesh and sometimes wraps around itself oddly. This seems to happen no matter what, to the side of the mesh that's on the right side of the blender's central axis. I've attached a screenshot of the effect and the blend file.
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$\begingroup$ As Rudra Kalsariya, apply the scale, but also rebake the simulation, it seems to work (I'm not sure how you had your result though) $\endgroup$– moonbootsCommented May 28, 2022 at 10:37
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$\begingroup$ I believe this was some odd settings i must've put together somehow and not a blender problem, since starting over with my cloth simulation, i haven't had that axis related issue, but, if anyone here would happen to know what causes the effect that happened on the right side in general, feel free to share, I'm still having that problem throughout the whole of my project's cloth simulation, no matter what i change it still seems to go through the mesh like that. $\endgroup$– SpringCommented May 28, 2022 at 11:52
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2 Answers
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I also got this problem because I didn't give it scale. (apply scale)
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$\begingroup$ I've tried this, thank you, but it didn't seem to affect that $\endgroup$– SpringCommented May 28, 2022 at 11:49