I am trying to make a ghostlike animation. Cloth floating over a simple armature. This all works very well, right until the point I want the ghost to move it's arms. In theory the cloth over him should move with him, in practice it glides of.

How can I stop it from gliding of? So far, I've tried pinning and hooking. But that doesn't work, seems to horribly distort the cloth. Also, I can't start the cloth hooked, as it has to fall down first. I am really at a loss here. The animation included shows what's happening better then I can describe.


Blender file added for clarification. https://www.dropbox.com/s/gtmegd3wjukylkj/Shared.blend?dl=0

  • $\begingroup$ Please upload your .blend file to be able to help you $\endgroup$
    – Tak
    Commented Jan 14, 2017 at 23:51
  • $\begingroup$ what order are your modifier in? you need the cloth sim after the armature. $\endgroup$
    – David
    Commented Jan 15, 2017 at 3:48
  • $\begingroup$ I've added the blender file. When I tried the hook thing, I had hook before cloth in the order. $\endgroup$
    – Eloque
    Commented Jan 15, 2017 at 22:02

1 Answer 1


Try turning up the friction in the Cloth Collision settings.

enter image description here


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