0
$\begingroup$

I am trying to make a ghostlike animation. Cloth floating over a simple armature. This all works very well, right until the point I want the ghost to move it's arms. In theory the cloth over him should move with him, in practice it glides of.

How can I stop it from gliding of? So far, I've tried pinning and hooking. But that doesn't work, seems to horribly distort the cloth. Also, I can't start the cloth hooked, as it has to fall down first. I am really at a loss here. The animation included shows what's happening better then I can describe.

https://youtu.be/-x4r8ZSitVM

Blender file added for clarification. https://www.dropbox.com/s/gtmegd3wjukylkj/Shared.blend?dl=0

$\endgroup$
  • $\begingroup$ Please upload your .blend file to be able to help you $\endgroup$ – Tak Jan 14 '17 at 23:51
  • $\begingroup$ what order are your modifier in? you need the cloth sim after the armature. $\endgroup$ – David Jan 15 '17 at 3:48
  • $\begingroup$ I've added the blender file. When I tried the hook thing, I had hook before cloth in the order. $\endgroup$ – Eloque Jan 15 '17 at 22:02
2
$\begingroup$

Try turning up the friction in the Cloth Collision settings.

enter image description here

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.