Questions tagged [axis]

Axis form the basis of a Cartesian coordinate System. Blender has both world and local axis systems, as well as the ability to define custom transforms. Use this tag for questions about axis in Blender.

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I changed some setting and now my movement axis is relative to what angle I am at in the 3d viewer instead of relative to the object coordinates

How do I undo this? What is this setting? I didn't even know how to google this question.
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How to apply only one axis Transform?

I have a model which rotation is x-38. y-30. z-40. (for example) How can i apply only "X" axis ? And keep other rotations the same. Is it possible ?
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Keyframe on one axis affecting other axes

I'm trying to do a simple thing where I have a keyframe that only shifts a mesh on one axis, however it's seemingly affecting all the other axes. I have a gif here that demonstrates what I'm talking ...
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How to rotate an object around another object's local axis?

I am making skyboxes for a game, and would like to prototype the skyboxes' rotation angle in Blender. I made a simple vertical mesh line that represents the rotation axis of the skybox, and I would ...
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How to align object to z-axis when distributed on a plane using geometry nodes?

I have many objects on a plane like this: Each object on the mesh points the way the plane is facing, however how would I make them align to the z-axis so they are all straight up like this:
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Numbers above are the same as numpad

I want to change my hotkeys for viewing different axis in blender, but I am experiencing some difficulties. When I change the "view axis" hotkey in my blender preferences to other numpad ...
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Why won't the origin stay with my object?

I want to make a face rig for my guy by saving the location, rotation, and scale of the lower jaw that way when I animate it to move it around, I can set it back to its original position in case I don'...
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Bevel doesn't offset

I'm new to learning Blender and being in the process of learning to understand lights, I wanted to make a studio light but in wanting to bevel the side of my plane to make a curve, the bevel only ...
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How do I make the eyes symmetrical?

My model has two shaded separate object eyeballs inside the head. The one on the right is ok but how do I get the left one to match the opposite on the x axis?
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Y axis recorded when it's not supposed to be

So i tried to move the object on x axis only (g key,then x). But everytime, the y axis always get recorded. How can i cancel this? Also, my blender has become strange, specifically for the graph ...
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How do i rotate this object properly? [duplicate]

Apologies if this is a fairly common question. I want to rotate the wheel that is selected in the picture like how a regular wheel rotates. How do I adjust the gimble so that it lines up with the ...
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How do I change the axis direction for the bones?

I was following Royal Skies pelvis weight paint drivers video when I notice that the Z axis for the thigh bone is pointing right, and the Y axis is pointing down, but my thigh bone's axis is pointing ...
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move acting weird

Move is acting strange. I cannot move along a single axis. Moving along one axis changes the position on other axis too. I am having this issue in both object and edit modes. This happens if I move an ...
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HexaSphere - fix rotation of each hexagon

I'm begginer in bledner. I created hexashpere where each hexagon is separate object. As you can see there is rotation 0,0,0 which is not true. All hexagons have rotation eqial to 0 and I don't know ...
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Hidden Weird Rotation keeps happening

I have a constant problem of things rotating in Blender. When I add an image texture, it always comes at 90 degrees as shown. The block mesh is not rotated at all. I can always edit in UV map, but ...
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2 answers
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How can I rotate or chance the axis orientation of each bone individually?

I'm new to blender so please be patient and detailed with your anwsers even this may be a stupid question. So my current situation is that I build a basic rig with rigify in Blender that I want to use ...
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Rigcar not functioning as intended

Good day I'm having trouble rigging this car using rigcar As a newbie, I followed a tutorial, and all good. I positioned the rig perfectly in the middle of the car body. named wheel parts, etc. I hop ...
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Rotation of an object between 3 axes [duplicate]

I've been trying to get a propeller on an aircraft to rotate but the problem is that it's angled slightly upwards and is inbetween the x and y-axis. I have tried to use local tranform orientations, ...
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Naturaly view for rotated objects [duplicate]

I create a car and place it in a scene. I rotated it to adapted it to the road. Now when I want to edit the car to modify it, it's dificult because the car is rotated. Is there a way to view it like ...
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1 answer
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How do I align faces exactly to an axis?

I have several objects that are pieces harvested from larger models, and I can't get those pieces to align with other objects. This is for 3D printing, so I need to be able to make faces perfectly ...
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Rotation in edit mode

I want to make animation of a pant folding.... from top view I have rotated the half side of pant along y axis its good. now I want bottom half of that side to rotate along x to make it half folded in ...
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1 answer
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Generated Rig showing on the z axis

When I generate my rig, it generates on the z axis. I have checked my setting to automatic axis. see screen shot. Any thoughts on how to correct this?
2 votes
1 answer
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Always getting negative Y front view (on gizmo) by default when pressing 1 on the NumPad

Preface: the course I'm watching now is covers Blender 2.8, but I going through it using the latest 3.3 Course side: I'm watching the Blender Launch Pad course. I've noticed that when the author ...
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Why is object axis broken in Geometry Nodes?

I'm having an issue with Geometry Nodes where the object's Y and Z axes seem to be switched. The object should move along Z axis not Y. Orientation is set to global. How to fix this?
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How To Change Rotation Axis Blender Geometry Nodes

I'm trying to figure out how to tilt the rotational axis of my globe (like the earth, 23.5 deg off center) I would think this would utilize the Rotate Euler node as I believe that's what I'm asking ...
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Snapping doesn't work properly with custom axis

Good day (again). I'm trying to snap the vertex by custom axis, but it snaps really weirdly for some reason. I attached some screenshots. Thanks.
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Permanently fixate the Gizmo to my mesh

Good Morning. How do I permanently attach the Gizmo to my mesh, so that as I rotate my mesh the Gizmo rotates with it? Whenever I add a new mesh, it's easy to rescale and readjust on every axis, but ...
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Why does the edge's normal not follow along surface?

Such as the pictures below, why does the loop edge's normal not follow along the surface in ideal conditions? picture1: The actual normal shows on the model picture2: The ideal normal I want
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1 answer
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Problems moving vertices on local axis

When I select only the vertices on one side, they're moving along the normal Z-axis as expected. The vertices are 'sliding' towards the end of the object. However, when I'm trying to move the ...
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Bone local location axis is broken

For any bone in my rig, when I try changing its location along one of its local axis, only the value for that axis changes, just the way I want. But for this one IK bone, when I try moving it along ...
2 votes
1 answer
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Imported mesh from maya looks off

hello guys can someone help here, pretty new to blender, currently imported a polygon hair mesh from maya to blender and this happens, looks like all the points are stuck on the center axis
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1 vote
1 answer
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Delete the bottom half of a geometry along the Z-axis using geometry nodes

I just can't figure it out why it does not delete half of a mesh. Trying to do so in geometry nodes. I want to delete the bottom half of it along the Z-axis but I can't, it acts like it has only 6 ...
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1 vote
2 answers
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Random value for Z axis

I want to know how in this set-up I can randomize object size by Z-axis and leave this stacket?
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1 answer
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Bone Axes Mismatch

I'm just learning the very basics of rigging. I found a tutorial that details how to align a bone's local axis to the global axis. The same issue is covered in this post : Blender 2.8 Bone pose local ...
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question about mesh rotation

is there a way for the rotation widget to be affected by rotation? In the pictures, I have the same mesh but one is rotated 90d on axis. I want the rotation widget red green blue lines to turn with my ...
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Why does my cloth simulation go through the mesh whenever on the right side of the central blender axis?

I have a cloth simulation set up where a plane falls over a cylinder, and ideally takes its shape, letting the slack fall beside, as usual, but I've run into an odd "glitch". I've tried ...
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Im trying to copy the rotation of a gear to an object but the gear is inbetween 2 axis so cant copy the constrain gear to an exact axis

Hi so I'm trying to copy the rotation of a gear I made to an object but the rotation of the object rotates on the Z axis and I want the gear to rotate on on the X and Y axis at once as the gears make ...
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Crooked spaceman needs straightening [duplicate]

I have an astronaut who needs his rotational axes reset. The model must have been originally exported at an angle. I cannot contact the author to have him zero the rotations in the original program it ...
3 votes
1 answer
185 views

how to set current transform as default status of an object in blender

in blender, after make transform to an object, for example, rotate it 90 degree, then it has a rotate transform number there. how to set this number to 0 while still keep the above transform? that is, ...
2 votes
2 answers
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Geometry Node: Scale faces along their own individual single axis?

I've been trying for a while to do this task that seem so simple.. I'm still learning Geometry Node so I apologies if the answer is pretty obvious. ^^ I have a bunch of faces, not attached, that I ...
2 votes
2 answers
121 views

Blender viewport facing orientation is -Y

when I start a new file in Blender its viewport has -Y axis pointing forwards, X goes right by default, Z is up by default. How can I rotate the viewport orientation to have +Y forwards and X still to ...
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1 answer
111 views

How to get mixamo character to continue falling down and not hit the ground in blender

I have a scene where I have a mixamo character running then jumping off a building. Instead of the mixamo character jumping and hitting the ground I would like for it to actually continue falling down ...
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Extrude along Local axis (Blender 3.1)

Problem: I have an existing object. So when I'm trying to extrude the edges along the Local axis, the program let me do this only along the Global ones. I know how to switch between the Global and the ...
2 votes
1 answer
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Symmetry settings have no effect (continues mirroring across Y)

Using Blender 3.0 in Sculpt mode. I have been (intentionally) mirroring across the Y-axis. However, now, I can't turn this off. In fact, no matter what I pick in the Symmetry settings, it continues to ...
3 votes
2 answers
341 views

How do I rotate around local axis using python?

How do I rotate an object around the local axis using python? Maybe something like this answer.
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0 answers
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Basic cube not moving - only outline moves

I got stuck using basic blender - I was learning from this tutorial here However, I'm having a problem where the cube isn't moving anymore, only the outline moves: I have checked and "Affect ...
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Locked axis is hiding edge that I want to extrude

When I extrude an edge in my model and lock it to an axis, the axis appears but hides the edge I'm trying to extrude - As you can see, the edge I'm trying to extrude is hidden. Is there anyway to fix ...
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How to align annotation to the axis?

With Annotate Line. How to align direction to an axis? Using a shortcut and not set an orthogonal view.
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How to lock object permanentely to (Z) axis?

i hope somebody can help me out, as you can see in the video (https://streamable.com/eiqs80). The object got moved a few times and always stays on the Z axis. On the screencast you can see she neither ...
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Why is the Y axis pointing upward? I don't want it to

I am working on a project right now and somehow the axis went all out of whack. When I use the gizmo under global mode, the z axis is the one pointed up. But when I put it under Normal mode, or try &...

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