I see lots of info on the accumulate geometry node when using random sized objects and aligning them tightly together. But I can't see to find any info on stacking specific objects that are put in specific points on a mesh line. I also need to be able to dynamically change the instance dimensions in sockets I will expose in the geometry node.
I need to be able to instance several items on the line but still dynamically edit the items dimensions. Its just like stacking the random sized boxes but I need to control each box individually too and keep the tight stacking.
Accumulate Question...
Frame 01... So I can put objects on a mesh line at specific points... (not sure if there is an easier way)...
Frame 02 - Accumulation works but not if I change the size of the cube.
Frame 03 - Wrong attempt at trying to get specific shapes in specific spots on the Mesh Line to accumulate and tuck up to each other but again it wont work if I change their size 🙁 Also, that ico sphere is getting some overlap from the other shapes it looks like.
How can I line up specific parts on the line AND have them editable and stay tight next to each other.??? Thanks for your help...
EDIT:
This is my basic set up how all the boxes need to be editable and how I'm attaching them to the mesh line in specific order. With one item having a switch (possibly the switch will be replaced for a scale to zero). I just wanted the accumulate to control the line and to keep everything tight together as the sizes are edited on the right.