Im trying to instance a mesh line on each vert of a grid.
But id like to randomize the length or count(resolution?) attribute of each individual mesh line (because ill instance a stack of objects on each mesh line point). The randomize node works with scale/position on a transform node in the tree. But Id really like to use it on the count, end point vector, or resolution of the specific mesh line node. I kinda got a noise node to work but its randomizing the end point of all mesh lines instances by the same amount. anything else with a random value node will create a red line inbetween the sockets. So is this possible?