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jst kiko
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I am not sure what exactly you want but this is the basic idea.

enter image description here

So we start by creating a random field. Then we re-scale one of the values, after that we accumulate field and use it to set origin position and scale of the cubes.

The scale at index node group:

enter image description here

The frame produces a field full of 1 except at the selected index which is controllable. If you want to dynamically delete multiple cubes just repeat this node.

enter image description here

edit are you looking for something more like this? red cubes are editable and are randomly instanced on line.

enter image description here

enter image description here

The picture of a island size node. enter image description here

I am not sure what exactly you want but this is the basic idea.

enter image description here

So we start by creating a random field. Then we re-scale one of the values, after that we accumulate field and use it to set origin position and scale of the cubes.

The scale at index node group:

enter image description here

The frame produces a field full of 1 except at the selected index which is controllable. If you want to dynamically delete multiple cubes just repeat this node.

enter image description here

edit are you looking for something more like this? red cubes are editable and are randomly instanced on line.

enter image description here

I am not sure what exactly you want but this is the basic idea.

enter image description here

So we start by creating a random field. Then we re-scale one of the values, after that we accumulate field and use it to set origin position and scale of the cubes.

The scale at index node group:

enter image description here

The frame produces a field full of 1 except at the selected index which is controllable. If you want to dynamically delete multiple cubes just repeat this node.

enter image description here

edit are you looking for something more like this? red cubes are editable and are randomly instanced on line.

enter image description here

enter image description here

The picture of a island size node. enter image description here

added 201 characters in body
Source Link
jst kiko
  • 671
  • 6
  • 18

I am not sure what exactly you want but this is the basic idea.

enter image description here

So we start by creating a random field. Then we re-scale one of the values, after that we accumulate field and use it to set origin position and scale of the cubes.

The scale at index node group:

enter image description here

The frame produces a field full of 1 except at the selected index which is controllable. If you want to dynamically delete multiple cubes just repeat this node.

enter image description here

edit are you looking for something more like this? red cubes are editable and are randomly instanced on line.

enter image description here

I am not sure what exactly you want but this is the basic idea.

enter image description here

So we start by creating a random field. Then we re-scale one of the values, after that we accumulate field and use it to set origin position and scale of the cubes.

The scale at index node group:

enter image description here

The frame produces a field full of 1 except at the selected index which is controllable. If you want to dynamically delete multiple cubes just repeat this node.

enter image description here

I am not sure what exactly you want but this is the basic idea.

enter image description here

So we start by creating a random field. Then we re-scale one of the values, after that we accumulate field and use it to set origin position and scale of the cubes.

The scale at index node group:

enter image description here

The frame produces a field full of 1 except at the selected index which is controllable. If you want to dynamically delete multiple cubes just repeat this node.

enter image description here

edit are you looking for something more like this? red cubes are editable and are randomly instanced on line.

enter image description here

Source Link
jst kiko
  • 671
  • 6
  • 18

I am not sure what exactly you want but this is the basic idea.

enter image description here

So we start by creating a random field. Then we re-scale one of the values, after that we accumulate field and use it to set origin position and scale of the cubes.

The scale at index node group:

enter image description here

The frame produces a field full of 1 except at the selected index which is controllable. If you want to dynamically delete multiple cubes just repeat this node.

enter image description here