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This was working fine, but I think I applied some modifiers and then was sculpting before I noticed the bones no longer move the mesh.

I have tried to recreate the armature modifier but it doesn't seem to work.

Bones problem

How do I reattach the mesh to the rig?

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For some reason your vertices are no longer assigned to any vertex groups, so the armature can't control them anymore, there may be a way to assign them back to the right vertex group and switch the armature to rest pose without messing the mesh, but what you can do is:

First reset the rotation of the armature AltR, switch it to Pose mode, CtrlA > Apply Pose as Rest Pose, parent the character to the armature With Automatic Weights, give it the default pose you want, apply as rest pose again. You can symmetrize the mesh and also the armature.

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  • $\begingroup$ "for some reason" ; it might be the applied modifiers mentioned by OP that change the mesh up to breaking point of vertex groups. $\endgroup$
    – Lauloque
    Commented Mar 27, 2022 at 12:31
  • $\begingroup$ @ L0Lock, applying the modifier shouldn't remove the vertices though. Btw, do you know a better solution than the one I recommend? I can't find... $\endgroup$
    – moonboots
    Commented Mar 27, 2022 at 12:36
  • $\begingroup$ Oh i thought you meant the vertex groups were still there but empty. X) I'm on phone right now so I can't fully check by myself ; but your solution sounds good $\endgroup$
    – Lauloque
    Commented Mar 27, 2022 at 12:53
  • $\begingroup$ Yes that's what I say, the character mesh still has vertex groups but they are empty, no vertices assigned to them, applying an Armature modifier shouldn't remove the vertices from the vertex groups $\endgroup$
    – moonboots
    Commented Mar 27, 2022 at 12:57
  • $\begingroup$ Thanks for taking the time to answer. It didn't work for me when I quickly tried, but I had already solved the issue another way by then, so I didn't try very hard. $\endgroup$
    – Kilisi
    Commented Mar 29, 2022 at 6:28

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