I'm trying to import a character mesh from Blender that has both an armature rig with keyframe animations and also morph targets with shape keys. Is there a way to export/import so that both of the animation types work? The armature is applied to the whole mesh and the morph target is applied to the face. When I export from Blender as FBX 6.1 ASCII the morph target works but the rigged animation doesn't, and when I export as FBX 7.4 binary the morph target isn't there but the animation works. No matter what options I select during export/import I can't seem to get both working. I've tried unchecking the 'Apply Modifiers' checkbox during export which is what a lot of other posts suggest.
Any other suggestions on what might be the issue here? I noticed there was another very similar post here that hasn't been answered:
Right settings for exporting FBX with Rigify and morph targets to Unreal Engine 4
Thanks in advance LB