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I stumbled over a nice low poly model by "theroyalskies" called blenda and was baffled by the smooth shading of the model even though it has only a few faces especially around the torso area. I tried recreating the torso by a new mesh and snapping its vertices on the blenda model and after building a few faces my low poly torso shows hard edges - unwanted ones. My understanding is that the faces and normals are responsible for the lighting/color of the face and the fewer polygons are used the rougher the lighting. But why is the blenda model on which my torso model is based on appearing so smooth? I have the same material and nothing appears to be off. The blenda model has an armature modifier but that would be irrelevant for the shading as I understand it.

low poly torso comparison

Kind regards and thanks in advance

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    $\begingroup$ You just need to set the shading to smooth. See the answer. Thank you for pointing me to RoyalSkies, he has awesome tutorials and ressources. $\endgroup$ Commented Mar 16, 2022 at 7:49

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Smooth shading is not something affected by the armature modifier, or by the material. It’s part of the mesh data. Try 3D Viewport -> Object -> Shade smooth.

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