I have seen numerous tutorials about rigging and animation of armatures. Whats bugs me is why everyone of it uses a extra bone as IK target and not something that is not related to the armature? like a spehre or other primitive mesh that is not part of the mesh?
Imagine the case where I don't want to render the animation in blender but want to export it then there would be two useless bones along with the Armature which are not used in animation anymore.
Just why use a extra bone why not animate with a seperate object or mesh for IK?