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I'm currently working on creating an obstacle course for some soft-body "blob" balls to go through, particularly a shallow "funnel" made from a cylinder. There's a hole in the bottom of the cylinder where the balls fall through, and I want to make it small. However, regardless of how I do that, it looks like the they're falling THROUGH the edge areas around the hole, not landing on it and falling into the hole. I would like to find a way to overcome this problem. Any advice?

Here is the link to the file...

This is the problem I have...

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    $\begingroup$ Hello and welcome. While files, images, and external videos or links may be helpful additions they should not be the only way to obtain information about your issue. Don't make understanding your question rely on downloading a file, watching a video or visiting an external site. Use the builtin tools to upload images or gifs, along with thoroughly explaining the problem in written form so it can be indexed and searched for thus helping future visitors with similar issues. $\endgroup$ Commented Dec 25, 2021 at 23:57
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    $\begingroup$ I would first of all flip the normals of the funnel, because they are pointing with their inside upwards, and you can try enabling Override Normals in the softbody & Cloth settings of the collision objects (which might make flipping the normals obsolete, but I'd do it nevertheless). $\endgroup$ Commented Dec 26, 2021 at 0:58
  • $\begingroup$ How do you Override Normals? How do you flip the normals of the funnel? $\endgroup$ Commented Dec 26, 2021 at 17:42
  • $\begingroup$ I tried doing that, but the balls keep going through the edge of the cylinder funnel. $\endgroup$ Commented Dec 26, 2021 at 17:44

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I can’t download the file atm since I’m not home but from previous problems like this an easy solution that tends to work for me is using a solidify modifier on the collision object. So in this case the cylinder.

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  • $\begingroup$ I did that, but nothing has changed. $\endgroup$ Commented Dec 27, 2021 at 13:06

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