I understand, with Geometry Nodes, that I can generate something procedurally, e.g., a tree.
I also know that, with "Distribute Points on Face," I can generate a forest from, say, a collection of tree models.
But, how would I generate a forest where each tree is individually procedurally generated? I know 'fields' represent values that are recomputed per instance. Is there, perhaps, one with a value of 'instance'? Or is this not possible yet?
I'm using Blender 3.0.
TIA