I'm trying to figure out how Instance Index on Instance on Points works. I have an example here:
Currently, instance index is fed by a Random Value node, which gives me random selections from a collection of cube, star, and torus objects, on the tips of 3 cones. What I would like is to feed instance index with a sequence, so that one each of the Toppers collection is chosen per cone.
Whatever choice I make to feed instance index, besides random value, gives the same item on each cone. I could fix this by using multiple instance on points nodes, but my hope is to use this setup without a limit on the Toppers collection. Also, I want to know why random value is the only node (so far) that can produce differing instances on the cones.