In blender 2.93, I have created an arc then I have hooked both ends (picture 1). I could therefore animate the curve in object mode.
I used the screw modifier to play with this curve. I set a 360° angle on the Z axis which resulted in a sphere (picture 2). In animating one hook, with just 2 keyframes, I was able to produce some nice effect on the sphere, for example in producing a kind of implosion effect of the bubble (the previous sphere) (picture 3). I obtained what I wanted, unfortunately I was unable to move the project in the scene. Immediately, it distorted the result (see the last image). It was also not possible to rotate the curve without destroying the animation.
I tried to fix this : create a master, apply the modifier, apply visual transform or deltas, change the origins, convert to mesh (but the hook animation is lost!), shape key, etc...Nothing could fix the problem.
Do you know how to move the curve anywhere without loosing the cool animation? Thanks in advance!