I have a Displacement Modifyer that is linked to a cloud texture.
Now I wanted to create a new (different) Cloud Texture in the Texture Properties and use this one as a Brush. But as soon as I make any new Texture or any alterations in the Texture Properties, the Texture in the Displacement Modifyer automatically switches to this new texture as well.
How can I arrange, that the Displacement Modifyer sticks to it's assigned texture and does not switch to whatever I am trying to setup in the Texture Properties?
I already tried Fake User, Make Single User Copy or creating new textures.
Thanks