I was looking through this (https://www.youtube.com/watch?v=24hUk1Xjtog) speed model by blend motion, and it inspired me to create a similar combat style knife. In blend motion's video the blade had similar bumpy issues however they seemed to just fix themselves somehow, this was not the case for me.
However the blade has got strange divots on the serrated side of the blade, these divots create an unwanted bumpy look to the model.
I have tried moving the inner and outer edges on the x and y axis; also scaling the sides on the Y axis by zero to try and flatten the edge, to try and stop this (this did nothing), I also experimented with the normal directions to see if that was the problem, though this did not fix anything.
Example of tipology's (without sub divisions) Front:
I want to use this model for a game-engine but these bumpy parts of the mesh stick out like a saw thumb. Any help would be greatly appreciated. Thanks!