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I want to create a mesh that looks like this sheep:

enter image description here

How could I go about achieving a look like this(I'm talking specifically about the puffy body of the sheep)? I tried using multiple spheres together and using a single sphere and sculpting it with the blob brush, but neither really got the look I wanted. I want it to look cartoon like in the picture, so I don't need realistic fur or anything like that. Any tips?

My blob brush monstrosity:

enter image description here

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2 Answers 2

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Try using a displace modifier with a procedural texture:

  1. Add a cube (⇧ ShiftA)

  2. Add a subsurf modifier (⎈ Ctrl5) (where 5 refers to the number of viewport subdivisions.)

  3. Add a displace modifier, and click New texture:

    enter image description here

    Then click the properties icon on the far right of the button to go to the texture settings for the new texture.

  4. Set the type to Voronoi:

    enter image description here

    I found that using Distance squared gives more rounded looking puffs, which might be what you want.

  5. Back in the modifiers panel, reduce the strength of the displace modifier to some negative value so that the puffs are convex instead of concave.

    enter image description here

  6. Optionally model the cube into a shape approximately how you want the wool to be, and add a second displace modifier for larger displacements (you can use object coordinates and a scaled empty to make the texture larger):

    enter image description here

Result:

enter image description here

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    $\begingroup$ Hahaha a Suzanne sheep, lovely. $\endgroup$
    – Neil
    Commented Dec 8, 2014 at 9:16
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    $\begingroup$ Holy crap, some time between ~2.47 and now displacement became amazing. $\endgroup$
    – Weaver
    Commented Dec 8, 2014 at 10:33
  • $\begingroup$ @gandalf3 what was your render settings for the lighting and cell shading? would you mind adding that as a bonus update step to your answer? $\endgroup$
    – mushcraft
    Commented Dec 24, 2018 at 9:42
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    $\begingroup$ @mushcraft Uploaded the .blend. Merry christmas :) $\endgroup$
    – gandalf3
    Commented Dec 26, 2018 at 12:48
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You could start with an scaled UV sphere and a cylinder (removed the top part):

enter image description here

Dup the cylinder and rotate both parts at the eyes position:

enter image description here

Use a Boolean modifier to intersect the UV-sphere with the cylinders.

enter image description here

Add an Edge Split modifier to improve the contours of the eyes.

Duplicate the shape and delete the faces (mesh) from the face (shape) area.

In Sculpt Mode use the Blob brush:

enter image description here

After that you could add details and adjust the fur.

Result (with dyntopo enabled while sculpting):

enter image description here

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