I am attempting to prepare a mesh for an acoustic simulation that requires a maximum edge of 4mm, with 1mm resolution at the ears.
The original mesh is @ 1mm res.
I'm aware of two techniques:
Sculpting with Simplify brush (and dynamic topology enabled)
I've tried both out.
My favourite is ReMesh, as it lets me precisely control the upper edge length:
But I require the ears to be at a higher density!
So, I duplicate, and remesh the duplicate to low resolution. Now I want to put the ears of the original onto the head of the Lo-Res.
Now I'm stuck, what next?
It would be wonderful if I could just use this path to cut the original mesh.
Maybe if I select the entire ear, and extrude slightly into the head and slightly out of the head, then I could perform Boolean operations using this extruded ear.
So I could do LoRes-mesh MINUS extruded-ear + original-mesh INTERSECT extruded-ear
I have to say, I don't like the sound of this.
How about Knife Project, using the vertex path?