I have a scene where I want my character to sit on a sofa. To make it look better, I want the sofa to deform like it would in reality. What is the best way to do this?
- I can try and sculpt shapekeys, but this is a real pain if I have an animated scene.
- I know there is a Cast Modifier which does exactly that. But the Cast modifier cannot be applied to geometry. This only works for cubes and spheres.
- I can also use Soft Body, but it takes too much time to simulate that. I'm looking for a more simple solution.
- There is also the possibility to archieve this using dynamic paint, but isn't there an easier way?
Does anyone have an idea on how to do this? With the new geometry nodes and proximity attribute, I'm sure there is someone who knows ;)