I have a imported character and its fairly detailed and I am using fluid sims and fluid anomaly happen when body moves, I have tested the fluid sim on spheres and icos and no problems...
Can someone give me ideas of how I should seal all gaps/holes(blanket the mesh) I have tried the following, Using constraint location of character head, adding a sphere in areas that fluid disappears or leaks.. its alot of work but it does the job
I am looking for a simple way to create a skin tight blanket around the entire mesh for the fluid to better simulate. I can do this manually by moving mesh around but its difficult.
Skin Modifier does not work, maybe object is too detailed to skin, it does nothing and appears to freeze blender.. im sure if I leave it for hours it might complete?!