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After adding mirror modifier the other part of the chair leg has some shading problem. I have tried :

  1. check face orientation 2.recalculate normals

Please help.

Shade smooth :Shade smooth

Shade flat :shade flat

Wireframe :enter image description here

Face normal : enter image description here Blend file : https://pasteall.org/blend/eb989c31e7494803b4c9896fd88533b9

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  • $\begingroup$ hello, please share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Sep 19, 2021 at 16:48
  • $\begingroup$ @moonboots Added in question. Sorry, should have attached while posting question. $\endgroup$
    – G_Basak
    Sep 19, 2021 at 17:45
  • $\begingroup$ I don't see the same problem on my own computer but maybe apply the scale and in the Object Data panel > Geometry Data > click on Clear Custom Split Normals Data? $\endgroup$
    – moonboots
    Sep 19, 2021 at 17:50
  • $\begingroup$ @moonboots Applying scale solved the problem. (Custom split normal is required for my model, So I did not cleared it). Please add it as an answer, I will close this question. Thanks a lot. $\endgroup$
    – G_Basak
    Sep 19, 2021 at 18:14

2 Answers 2

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Your object is stretched a lot. Apply the scale with CtrlA).

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  • $\begingroup$ Thanks a lot. You saved my day. $\endgroup$
    – G_Basak
    Sep 19, 2021 at 18:38
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Make sure your object normals are correct. To do this, select the whole object in edit mode and press shift + n.

Also check the geometric data of the object through the object data properties section and delete this section if there is any information

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  • $\begingroup$ Object normals are correct, I have checked face orientation, and also recalculated normals. BTW applying scal solved the problem. $\endgroup$
    – G_Basak
    Sep 19, 2021 at 18:16

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