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I was trying to create a sci fi hallway, but I had to mirror everything, specifically, my arches and malls. So I added a Mirror modifier to the arch, then the mirrored arch was clipping through my object, more specifically, rotated 180 degrees and moved to the center of the orgin arch. I have tried flipping the axis, I have tried Changing the merge and enabling clipping, but that has no effect. There is also a Array modifier on top of the mirror modifier because I need the arches in a distanced order, I have tried changing the order of the modifiers but that didn't make a difference. Can anyone help?

I have provided the Blend File in a Dropbox File: https://www.dropbox.com/s/lx475l2h05jb64d/Sci%20Fi%20Hallway%202.blend?dl=0

Here are some images too: enter image description here

Above Picture is before I add the Mirror Modifier

enter image description here

Above Picture is After I add the Mirror Modifier

enter image description here

Above Picture is the Mirror Modifier and the other Array Modifier Settings:

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If the Mirror modifier isn't given a mirror object, then it mirrors around the Object Origin. You can either Snap the origin to the center of the ceiling of the mesh with Shift+S, like so :

enter image description here

Or you can create an empty at the location you want the object to be mirrored, then select the empty as the Mirror Object.

enter image description here

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  • $\begingroup$ Hi Benus! Thanks for your Answer. I didn't know that mirror modifiers used origins, thanks for helping me out! $\endgroup$
    – Renzoc FN
    Jan 23 at 19:13

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