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I am modeling a robot head and i nearly complete it and when I applied subdivision modifier i had this problen -also I apply shade smooth and auto smooth and recalculate teh normal - :

the problem

Is this shading problem and how to fix it, and thanks in advance.

This the blend. file: blender file

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    $\begingroup$ This is probably a topology problem (can you show us the wireframe, or the mesh in Edit mode ?). I suggest you read this : topologyguides.com/page-3 (the whole site ; it's only 3 pages. Beware, articles are in reverse order) $\endgroup$
    – thibsert
    Mar 17, 2022 at 15:06

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Just use inset (I) then scale (S) to add additional loopcuts...so it looks like this:

enter image description here

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    $\begingroup$ thanks it works $\endgroup$ Mar 17, 2022 at 17:38
  • $\begingroup$ you are welcome! $\endgroup$
    – Chris
    Mar 17, 2022 at 17:38

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