New to blender, and attempting a sort of material wipe, one material is wiped away revealing another one. I'm having trouble formatting this in a way to add a metallic/glossy texture to the black portion of the sword.
I do know how to use the principled bsdf in normal situations, but I've tried placing it in many different spots and none seem to work.
I've attached a screenshot of the shader setup, and 2 different frames of the animation to give an idea of what I'm doing. And if anyone wants to know, I'm working in evee.
Shader setup: https://gyazo.com/aca1da1aba143207557e243ee5b45e5c
Example frame 1: https://gyazo.com/96008081c517e50e94c0d94424c095f9
Example 2: https://gyazo.com/a5701659642a536c1bdca59c76d4634b