So, I am using rigify for my humanoid model and I notice that when I move my arm by the hand, the elbow will generally bend in towards the torso, instead of out.
So it looks like this:
But I'd expect it to look like this:
Right now I have to manually adjust the arm to look correct, but I imagine that won't work out if I need to have the hand move via code, rather than a fixed animation. Below are some images of the metarig as it is lined up with the model:
I'm quite new to Blender and have made quite a few animations already. How can I fix the way the elbow bends with rigify, and will I need to completely re-do all the animations if I fix the bend?