I'm animating an action in blender using a rigify metarig, but it's acting weird. There are screenshots for each step so you can follow along and see clearly where things go wrong.
Still good so far. Then it starts breaking. Without changing anything, if I go back to the first frame, the left arm bones are in a new pose I never made, but the loc/rot values are still the same as before:
I've made tons of animations on other model's before using rigify metarigs and this is the first time I've ever seen this. It's super frustrating and I need this for a class assignment. Does anyone know what the hell is going on here?