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user1539405
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So, I am using rigify for my humanoid model and I notice that when I move my arm by the hand, the elbow will generally bend in towards the torso, instead of out.

So it looks like this:

enter image description here

But I'd expect it to look like this:

enter image description here

Right now I have to manually adjust the arm to look correct, but I imagine that won't work out if I need to have the hand move via code, rather than a fixed animation. Below are some images of the metarig as it is lined up with the model:

enter image description here enter image description here

I'm quite new to Blender and have made quite a few animations already. How can I fix the way the elbow bends with rigify, and will I need to completely re-do all the animations if I fix the bend?

edit of "Toggle Pole" turned on enter image description here

So, I am using rigify for my humanoid model and I notice that when I move my arm by the hand, the elbow will generally bend in towards the torso, instead of out.

So it looks like this:

enter image description here

But I'd expect it to look like this:

enter image description here

Right now I have to manually adjust the arm to look correct, but I imagine that won't work out if I need to have the hand move via code, rather than a fixed animation. Below are some images of the metarig as it is lined up with the model:

enter image description here enter image description here

I'm quite new to Blender and have made quite a few animations already. How can I fix the way the elbow bends with rigify, and will I need to completely re-do all the animations if I fix the bend?

So, I am using rigify for my humanoid model and I notice that when I move my arm by the hand, the elbow will generally bend in towards the torso, instead of out.

So it looks like this:

enter image description here

But I'd expect it to look like this:

enter image description here

Right now I have to manually adjust the arm to look correct, but I imagine that won't work out if I need to have the hand move via code, rather than a fixed animation. Below are some images of the metarig as it is lined up with the model:

enter image description here enter image description here

I'm quite new to Blender and have made quite a few animations already. How can I fix the way the elbow bends with rigify, and will I need to completely re-do all the animations if I fix the bend?

edit of "Toggle Pole" turned on enter image description here

Source Link
user1539405
  • 119
  • 1
  • 3
  • 11

Fixing my model's elbow bending inward

So, I am using rigify for my humanoid model and I notice that when I move my arm by the hand, the elbow will generally bend in towards the torso, instead of out.

So it looks like this:

enter image description here

But I'd expect it to look like this:

enter image description here

Right now I have to manually adjust the arm to look correct, but I imagine that won't work out if I need to have the hand move via code, rather than a fixed animation. Below are some images of the metarig as it is lined up with the model:

enter image description here enter image description here

I'm quite new to Blender and have made quite a few animations already. How can I fix the way the elbow bends with rigify, and will I need to completely re-do all the animations if I fix the bend?