Im triying to rig a folding stair object and I want the opening movement of it to not cross the floor, or at least the control bone, wich is the one below that controls the movement of the entire rig.
The problem is that when you open it, the angle of the bones is not wide enough to align with the floor:
In the current rig I control the rotation of the bones with a "Transformation" constraint, that translate the vertical movement of a control bone into the rotation of the destination:
Here is the .blend file in case it's useful: https://drive.google.com/file/d/1XwdYS7Js2faWt90WHAYXPKUDdMBkdchQ/view?usp=sharing
Thanks for your time!