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After doing the procedural displacement step, my donut looks dosent look quite right. Does anyone know why that is the case? enter image description here

I tried to lower down the noise scale and increase the displacement, but it still looks like its curled up rather having bumps.

enter image description here

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  • $\begingroup$ hello, what do you mean by "doesn't look quite right"? maybe share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Jul 11 at 12:31
  • $\begingroup$ It just dosent look like the one on the video. Here you go: pasteall.org/blend/5ba0a7b5c9dc46bfa755feebb75aa1a1 $\endgroup$
    – Maaske
    Jul 11 at 13:28
  • $\begingroup$ seems normal to me, maybe lower down the Noise scale and increase the Displacement scale a bit to see its effect. Note that you have a mesh overlapping, probably what is supposed to be the icing, so it may be the thing that bothers you $\endgroup$
    – moonboots
    Jul 11 at 13:43
  • $\begingroup$ We need to see the details on the Displacement node. From your pic, I would suspect you're using a displacement scale that's way too high for your geometry. $\endgroup$
    – Nathan
    Jul 11 at 18:50
  • $\begingroup$ It only looks normal to me in material view. But I add a new picture where you can see the noise and displacement scale. I tried to lower down the noise scale and increaste the displacement scala but it didnt quite worked $\endgroup$
    – Maaske
    Jul 12 at 8:02
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It may be that your donut object does not have enough faces (or subdivision levels). Add some geometry using the subdivide option in edit mode or add a subdivision modifier (or increase the levels if you have one already)

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  • $\begingroup$ Yup that was the case! Thanks! $\endgroup$
    – Maaske
    Jul 12 at 8:10

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