I need to control an armature using Python so that I can animate a biped model using data from a text file. I've been using this tutorial and some other sources to try and do so, but I can never see any results in the rendered game window.
The code I have thus far is:
import GameLogic arm = GameLogic.getCurrentController().owner print(arm.channels['Upperleg.L'].rotation_euler) arm.channels['Upperleg.L'].rotation_euler = [5, 5, 5] arm.update() print(arm.channels['Upperleg.L'].rotation_euler)
In the console, the values for
BL_ArmatureChannel.rotation_euler are changing...
<Vector <0.0000, 0.0000, 0.0000>> <Vector <5.0000, 5.0000, 5.0000>>
...but nothing is happening with the model linked to the armature (not visually at least). If I change
BL_ArmatureChannel.joint_rotation the values being printed in the console don't change at all.
On my armature, I have an "Always" sensor attached to a "Python" controller to execute the script. There are no IK constraints on the armature and no other sensors/controllers/actuators.
Any help on this matter would be greatly appreciated. I have a tight deadline on this project and I can't seem to get this very simple (but necessary) part of it working.