0
$\begingroup$

I'm creating a devise to identify hand movements and display on 3d hand model in blender.For that I used flex sensors and accelarometer to measure finger/hand movements.By using pyserial the sensor values are imported to bender as many variables.

I'm new to blender and python.I have created a hand model and need to run it using python script.I have added always sensor and python controller. I need to change the pose of the bone(actually euler angles) in real time using those sensor values(In blender game engine).

$\endgroup$
2
$\begingroup$

There has been some work on using a kinect with blender, you might find some help in that work.

From python you can manipulate an armatures bones with -

myrigbones = bpy.data.objects['metarig'].pose.bones
myrigbones['chest'].rotation_euler = Euler((12.0, 0.0, 0.0), 'XYZ')

Don't think that will work in a game engine controller though - the BL_ArmatureObject available in the game engine has a channels property to access bones.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.