Using the built-in Character physics, one of the features is Jumping by using the Character Motion "Jump" actuator or using the bge.constraints.getCharacter(obj).jump() function in Python.
when I attempt to print out the character's velocity with print(obj.getLinearVelocity(True)), and also tried False, the console just repeats "Vector (0.0000, 0.000, 0.000)" on each frame as I jump around the stage with my character.
For scripting purposes, I really would like to have an accurate statistic of my character's velocity. Is there a hidden velocity stat that is associated with the Character Physics feature?
In the API, it's missing a lot of info on this subject. https://www.blender.org/api/blender_python_api_2_77_release/bge.types.KX_CharacterWrapper.html