So I have a shading problem I've been smashing my head against for far too long. Objects shaded smooth in Cycles have strange jagged edges at the border between lit and unlit areas
Now before you say, "oh dear, another poor fool who doesn't know _____," take a look at this screenshot:
This was produced via the following steps (fresh install, default settings):
- load startup file
- nuke default cube
- add uv sphere
- shade smooth
- switch to cycles
- enable rendered view
This issue persists across every version of Blender I've tried it on (2.9, 2.91, 2.92, and even 3.0 alpha) as well as on both CPU and GPU rendering (i7-7700k / GTX 1080). Any advice or ideas are much appreciated.