I'm modeling a wooden elephant and using this method for cleaning the topology.
I'm having a little problem with a "simple" mesh, when adding a subdivision-surface-modifier and applying the Shade-Smooth.
As shown on the video, near the base of the legs and the "bridge" between the legs looks kind of pointy instead of smooth. It really confuses me given that in theory I have a simple topology.
I already recalculated the normals in various ways and the problem persists.