I am trying to render an image on Blender but a solid pink square keeps getting rendered instead. I've been trying to figure out how to fix this. It is a simple scene with only one active camera. From what I've looked up, I have view locked my camera, turned off sequencer in post processing. In the viewport shading preview, the camera displays what I want exactly. Under scene properties, the camera is selected however, everytime I press render it switches to an element like a plane in the scene instead.My camera is in the right location and pointing in the right direction.
If anyone could help me figure this out it would be greatly appreciated!
I have attached the file because I see that there is something wrong going on when I do what Marty Fouts has suggested. However, I don't know how to fix it. As I am teaching myself to use Blender this month I have no idea what I'm doing. Thanks for everyones suggestions and help!