1
$\begingroup$

I ran into a rendering problem: I set up a scene to render and it went well, then I moved the camera around, found a different angle but still in the same scene, when I tried to render it, Blender kept rendering the previous rendered scene (with the previous angles). How can fix this problem? I used Cycles. I also unchecked the sequencer option under post processing

$\endgroup$
3
  • 1
    $\begingroup$ Do you have a single camera in he scene? $\endgroup$
    – Omar Emara
    May 13, 2016 at 15:55
  • 1
    $\begingroup$ if you press numpad 0, does it take you to the angle you are tring to render or to the angle it keeps rendering? $\endgroup$
    – tacofisher
    May 13, 2016 at 15:55
  • 1
    $\begingroup$ Does your camera have a keyframe set on it? If so, it will "snap back" to the keyframed location. $\endgroup$
    – Gliderman
    May 13, 2016 at 16:22

1 Answer 1

2
$\begingroup$

If your camera has a keyframe, that will override any future changes to your camera, unless you either set a new keyframe, or delete them. To check this, mouse over the timeline and press shiftleft-arrow. Then select your camera and move it to where you want it. Go back to the timeline and press shiftright-arrow. If the camera moves back on its own, then you've put a keyframe on the camera.

If there's a keyframe, the select the camera and in the timeline you should see a yellow line. This is the frame where you keyframe was set. If you don't have any animation at all, then you can just delete all keyframes. To do that, open the Graph Editor, press home, select everything in that panel and delete it. If you do have animation that you want to keep, then you probably know how to find the keyframes for the camera and delete or modify them.

I hope that helps!

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .