In Blender 2.93/2.92, I am looking for ways to more easily create hard surface structures with doorways/archways that are extruded above the surface, in a non-destructive way that allows for quick prototyping.
When trying to use the bevel modifier on a boolean object, the bevel profile only cuts in to the surface. Is there a way to use modifiers to get the beveled edges to extrude above the base surface, using the boolean modifier?
Reference screenshots.
- A cube with some extra lines cut into a face. Faces inset where hole is desired.
- Extruded the boundary face-loop above the original surface. Extruded the inset faces below the original surface
- Unsuccessful attempt at creating this non-destructively. Bevel after boolean difference only cuts "in" to the surface, does not create any geometry "above" the surface