Is it possible to build my foot brace in Blender ?
I am building medical foot braces in a software called Geomagic but when i look at Blender and its sculpting options, I'm thinking, it might better or easier to build something like this in Blender.
The steps I would do are:
- Smooth original foot scan using sculpt smooth in Blender.
- Then create a Solidify modifier to create my brace material.
- Boolean remove the original smooth foot from my offset (Solidify modifier )
- Then draw a curve on the new mesh, defining the outline (cut) of my part.
- Split the mesh (no idea how this works in Blender)
- Then close the result mesh so its water tight and smooth mesh to give the edges a soft corner.
Can anyone help me try this out with Blender ?