I keep making base meshes for character sculpting. I do this in edit mode, put on a skin layer, and then switch over to sculpting mode. First sculpting anything over this mesh doesnt work. I checked my masks. Then I'll try dynotopo (to see if thats the issue), after turning it on and going to sculpt, my mesh reverts to the original wire frame view and becomes uneditable.
Any advice? I thought maybe it was my graphics card, but my specs check out and I'm sculpting in a low resolution already. I'm still very new to blender and maybe I'm not looking for the answer in the right places. All advice welcomed!