Timeline for Base mesh becomes unsculptable
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Jun 11, 2020 at 1:09 | vote | accept | Tareque Powaday | ||
Jun 6, 2020 at 4:04 | answer | added | Tareque Powaday | timeline score: 0 | |
Jun 4, 2020 at 15:04 | answer | added | Nate_Sycro27 | timeline score: 1 | |
Jun 4, 2020 at 12:50 | comment | added | Tareque Powaday | Yes I can sculpt over primitives without a problem even if there are quite a few layed out. The problem really shows up when I am adding a skin modifier to a series of vertices or have something a little more complex on screen. Even if I'm keeping my poly count low. | |
Jun 4, 2020 at 6:55 | comment | added | R-800 | What happens if you don't do anything but create a new primitive (such as a cube) and then immediately go into Sculpt Mode and try to sculpt on this cube (without doing anything else to the cube first)? Does sculpting work then? | |
Jun 4, 2020 at 5:46 | review | First posts | |||
Jun 4, 2020 at 13:30 | |||||
Jun 4, 2020 at 5:46 | history | asked | Tareque Powaday | CC BY-SA 4.0 |