Out of curiosity, I wanted to see if I could develop a quick little CMYK print shader in cycles. So that I could plug different images in to the shader and have it display as if it had been physically halftone printed. Very similar to an RGB screen shader I've seen before that separated the RGB colors and put them back together as pixels/cells...

Below is the basic set up I've started with, but am curious if anyone out there has more experience with printing that could offer any advice to get something closer to a realistic result? As I'm already certain that just separating R->M G->Y B->C is not the actual correct way of doing this, just thought I'd start with that to see if it actually did anything.



Would love to hear any input :) Thanks!



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