5
$\begingroup$

I created this using shader nodes. now i want to taper the bottom instead of straight lines.

which nodes will help me to achieve that?

Please advise,

Thank you,

Image

enter image description here

$\endgroup$
5
$\begingroup$

Depending on the direction of your UV mapping, you might have to switch X and Y in this kind of set-up, which follows your modulo + color-ramp method as far as possible:

enter image description here

Any other method which makes the Less-Than threshold depend on a dimension orthogonal to the one whose modulo is taken will do the same.

enter image description here

This tree also makes the period, base, and amplitude of the triangle-wave adjustable.

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.