My animation goes all distorted when I have it follow any path. Any ideas of what I may have done wrong, or missed? It works just fine if not following a path.
Do I need to 'Bake' it? (can someone explain why it's called baking?) --When I'm on the animation tab, when I go to Object>>Rigid Body>>Bake to keyframes, bake to keyframes is greyed out.
I followed an animation/rigging tutorial on youtube, but the guy was exporting to Unity and stopped after keyframing the animation, so I think I'm missing some additional steps.
If it helps any, this is a 3d model I imported from Meshroom. V 2.81.16, windows 10 64bit
Thanks in advance