Only just starting to learn blender animation so I'm trying to follow some basic tutorials with the FBX I'm using for my game in unity.
I was looking at this: https://www.youtube.com/watch?v=_C2ClFO3FAY
But when I perform the steps to add a keyframe, neither the dope sheet, nor the timeline populate. The keyframe does get added somewhere though, since my character still moves when scrubbing between frames. Eventually I found them in the "Nonlinear animation" window. So of course I started trying to figure out what that even is which led me down a whole different rabbit hole in which most people don't actually understand what it is either. So I tried to learn more about "NLA" which is... at least related if not the nonlinear animation window itself?
https://www.youtube.com/watch?v=-SQdHehksJw&feature=share
But now I'm even more confused because the keyframes still appear on the dope sheet and everything just fine for this guy. Just not for me.
I'll be honest in that Blender is probably the most complex program I've ever tried to use for animation. Akeytsu, UMotion and Unity itself were far more straightforward. I would love to get this to be at least somewhat closer to the workflow I'm used to.
My steps: Open new blender file Import FBX Open Animation tab Select 1st frame in dopesheet/timeline/whatever Rotate bone click I => create keyframe (want to be more specific but now the I key doesn't bring up any prompt wth!) Notice no new keyframes in any window except "Nonlinear Animation"
Version: 2.81a