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How would you go about making these kind of twisted objects. The twist consists of multiple objects. Somehow I can't get the result using the Twist modifier.

enter image description here

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    $\begingroup$ maybe this will help? blender.stackexchange.com/questions/114563/… $\endgroup$
    – moonboots
    Commented Nov 9, 2020 at 18:25
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    $\begingroup$ Just as a note: If you twist both bundles of strands in the same orientation the strands will untangle themselves very quickly. Real ropes therefore twist each consecutive bundle of strands in the opposite direction. $\endgroup$
    – YPOC
    Commented Nov 10, 2020 at 14:15

3 Answers 3

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Just for fun you can do this procedurally :)
Start with five circles and a bezier curve and add modifiers...

  1. Screw modifier
  2. Array modifier
  3. Curve modifier and target the Bezier curve
  4. Simple deform modifier > Twist
  5. Simple deform modifier > Bend

enter image description here

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    $\begingroup$ Yea... youtube.com/watch?v=eh8eb_ACLl8 ... and a cat can do it too cat-health-detective.com/images/cotytwisted.jpg $\endgroup$
    – lemon
    Commented Nov 9, 2020 at 19:03
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    $\begingroup$ We're lucky there isn't a rickroll modifier... $\endgroup$ Commented Nov 9, 2020 at 19:08
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    $\begingroup$ Call that procedural? Pah! Give it some Gorgious goodness and start with one vertex .. :D $\endgroup$
    – Robin Betts
    Commented Nov 9, 2020 at 20:35
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    $\begingroup$ @RobinBetts Oh, I'll get there once... just gimme 200 years to practice... :D $\endgroup$ Commented Nov 9, 2020 at 20:38
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    $\begingroup$ @Robin "Gorgious Goodness" should definitely be a technical term in procedural modeling... :) $\endgroup$ Commented Nov 10, 2020 at 9:42
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Here's but another one, with a simple vertex and a curve.

First, start with a single vertex on 0, 0, 0. (Create a cube, go into edit mode and vertex select mode, select everything and right click > Merge > At Center).

Add a displace modifier along X.

enter image description here

Add a screw modifier along Z to get a nice circle.

enter image description here

Add another Screw along Z, this time to get a cylinder. You might have to check "Flip" normals if the normals are inverted. (Viewport overlays > Face Orientation)

enter image description here

Add 2 displace modifiers, along X and Y, to offset the cylinder.

enter image description here

Add a Mirror modifier to X and Y, set to bisect along X and Y, to get this kind of clover shaped cylinder.

enter image description here

Add a simple deform Twist modifier. Set angle to 360°.

enter image description here

Add 2 Displace modifiers to X and Y, and set the offset to either 1.707 or type 1 + sqrt(0.5) to get the exact value. (which will be rounded anyway by Blender)

enter image description here

Add two arrays along X and Y, set the count to 2 and the offset to relative -1.

enter image description here

Add a new Simple deform modifier set to Twist along Z by 360°.

enter image description here

Create a curve. Scale it way up. Add an Array modifier to your cylinders object and set it to "Fit Curve" and select your curve. Check "Merge".

enter image description here

Tweak the curve. Add a curve modifier to the base object and select the curve. You might have to tweak the Axis of the modifier.

enter image description here

Result :

enter image description here

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Here's another, using only the default cube and an empty. It is important that the origin is set to the 3d cursor for both cube and empty.

  • Default cube

  • Displace Modifier to shrink the cube
  • Weld Modifier to weld the cube into a single vertex.
  • Displace again to move it slightly
  • Screw Modifier (twice) to create a circle
  • Array Modifierto create a radial array from the empty
  • Displace again to space the circles out. (used to scale the circles with array offset.)
  • Array again to create a second radial array of the first
  • Simple Deform Modifier (twice). Twist, then bend.

Gif and sample file below :

enter image description here Click to enlarge

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    $\begingroup$ Pretty cool starting with the default cube :). Didn't know you could use the Displace modifier like that. And thanks for sharing the file. $\endgroup$ Commented Nov 10, 2020 at 9:44
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    $\begingroup$ This one definitely appeals. I mean. Who wants all the hassle of reaching for the Shift-A Create menu? $\endgroup$
    – Robin Betts
    Commented Nov 10, 2020 at 9:56
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    $\begingroup$ Awesome trick ! I'm stealing it for the next one :) $\endgroup$
    – Gorgious
    Commented Nov 10, 2020 at 14:09

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