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How would you go about making these kind of twisted objects. The twist consists of multiple objects. Somehow I can't get the result using the Twist modifier.

enter image description here

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    $\begingroup$ maybe this will help? blender.stackexchange.com/questions/114563/… $\endgroup$ – moonboots Nov 9 '20 at 18:25
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    $\begingroup$ Just as a note: If you twist both bundles of strands in the same orientation the strands will untangle themselves very quickly. Real ropes therefore twist each consecutive bundle of strands in the opposite direction. $\endgroup$ – YPOC Nov 10 '20 at 14:15
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Just for fun you can do this procedurally :)
Start with five circles and a bezier curve and add modifiers...

  1. Screw modifier
  2. Array modifier
  3. Curve modifier and target the Bezier curve
  4. Simple deform modifier > Twist
  5. Simple deform modifier > Bend

enter image description here

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    $\begingroup$ Yea... youtube.com/watch?v=eh8eb_ACLl8 ... and a cat can do it too cat-health-detective.com/images/cotytwisted.jpg $\endgroup$ – lemon Nov 9 '20 at 19:03
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    $\begingroup$ We're lucky there isn't a rickroll modifier... $\endgroup$ – Jachym Michal Nov 9 '20 at 19:08
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    $\begingroup$ Call that procedural? Pah! Give it some Gorgious goodness and start with one vertex .. :D $\endgroup$ – Robin Betts Nov 9 '20 at 20:35
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    $\begingroup$ @RobinBetts Oh, I'll get there once... just gimme 200 years to practice... :D $\endgroup$ – Jachym Michal Nov 9 '20 at 20:38
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    $\begingroup$ @Robin "Gorgious Goodness" should definitely be a technical term in procedural modeling... :) $\endgroup$ – Jachym Michal Nov 10 '20 at 9:42
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Here's but another one, with a simple vertex and a curve.

First, start with a single vertex on 0, 0, 0. (Create a cube, go into edit mode and vertex select mode, select everything and right click > Merge > At Center).

Add a displace modifier along X.

enter image description here

Add a screw modifier along Z to get a nice circle.

enter image description here

Add another Screw along Z, this time to get a cylinder. You might have to check "Flip" normals if the normals are inverted. (Viewport overlays > Face Orientation)

enter image description here

Add 2 displace modifiers, along X and Y, to offset the cylinder.

enter image description here

Add a Mirror modifier to X and Y, set to bisect along X and Y, to get this kind of clover shaped cylinder.

enter image description here

Add a simple deform Twist modifier. Set angle to 360°.

enter image description here

Add 2 Displace modifiers to X and Y, and set the offset to either 1.707 or type 1 + sqrt(0.5) to get the exact value. (which will be rounded anyway by Blender)

enter image description here

Add two arrays along X and Y, set the count to 2 and the offset to relative -1.

enter image description here

Add a new Simple deform modifier set to Twist along Z by 360°.

enter image description here

Create a curve. Scale it way up. Add an Array modifier to your cylinders object and set it to "Fit Curve" and select your curve. Check "Merge".

enter image description here

Tweak the curve. Add a curve modifier to the base object and select the curve. You might have to tweak the Axis of the modifier.

enter image description here

Result :

enter image description here

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Here's another, using only the default cube and an empty. It is important that the origin is set to the 3d cursor for both cube and empty.

  • Default cube

  • Displace Modifier to shrink the cube
  • Weld Modifier to weld the cube into a single vertex.
  • Displace again to move it slightly
  • Screw Modifier (twice) to create a circle
  • Array Modifierto create a radial array from the empty
  • Displace again to space the circles out. (used to scale the circles with array offset.)
  • Array again to create a second radial array of the first
  • Simple Deform Modifier (twice). Twist, then bend.

Gif and sample file below :

enter image description here Click to enlarge

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    $\begingroup$ Pretty cool starting with the default cube :). Didn't know you could use the Displace modifier like that. And thanks for sharing the file. $\endgroup$ – Jachym Michal Nov 10 '20 at 9:44
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    $\begingroup$ This one definitely appeals. I mean. Who wants all the hassle of reaching for the Shift-A Create menu? $\endgroup$ – Robin Betts Nov 10 '20 at 9:56
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    $\begingroup$ Awesome trick ! I'm stealing it for the next one :) $\endgroup$ – Gorgious Nov 10 '20 at 14:09

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