I am trying to add a Subdivision Surface modifier to a mesh in Blender but it crashes.
It's really weird because it has only 117k tris so it shouldn't crash for 1 level of subdivision.
Could the problem come from the fact that I made this mesh in an another software and then I imported it in Blender as obj?
Also my PC can handle really high poly scenes, I often do sculpting and microdisplacemnt without any issue but this particular meshes keep crashing my PC.
EDIT: After reporting this bug, I was told to turn off GPU Subdivision in Preferences>Viewport>Subdivision. This worked for me.