I am modeling different parts on my car model but for some reason this wheel cover model gets deformed after applying Subdivision surface modifier. Levels Viewport is set to 2. Before and after applying:
As you can see on the bottom picture the mesh becomes too smoothed along corners. Applying Auto Smooth somewhat makes it better looking but the edges become to sharp to look accurate to the real wheel cover.
Is there any way to "force the same shading and smoothing" as before applying the modifier?
Thank you for your help in advance!