I am playing with some object drawn in illustrator. Converted it to an object in blender, extruded and now I want to give it all over smooth edges, to turn it into a smooth 3d object, but have some troubles. Bevel modifier doesnt seem to work, no matter what i set. It is quite complex, how to work it out?

Here's what i did:

  1. Imported an SVG object into Blender.
  2. Converted it to an object from curves.
  3. Added some extrusion
  4. Cleaned it using mesh clean up enter image description here

second pic is what im trying to achieve, 3d object from photoshop, where I used a very simple inflate tool.

enter image description here


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