I am playing with some object drawn in illustrator. Converted it to an object in blender, extruded and now I want to give it all over smooth edges, to turn it into a smooth 3d object, but have some troubles. Bevel modifier doesnt seem to work, no matter what i set. It is quite complex, how to work it out?
Here's what i did:
- Imported an SVG object into Blender.
- Converted it to an object from curves.
- Added some extrusion
- Cleaned it using mesh clean up
second pic is what im trying to achieve, 3d object from photoshop, where I used a very simple inflate tool.